DirectX-Overclock Tool + automaticaly Overclocks all GPU types
DirectX-Overclock Tool + automaticaly Overclocks all GPU types
Today we’re going to have a look at the benefits of DirectX-Overclock Tool and system performance when using any type of GPU with DirectX. To best explain why DirectX-Overclock Tool will have such an impact on multi-core CPUs we need to take a closer look at what it’s doing behind the scenes.
What is DirectX-Overclock Tool
DirectX-Overclock Tool is software developed by Core Professional Gamer’s which is used to increase the coordinate traffic through the various components of your PC using a collection of Application Programming Interfaces (APIs) to handle the video and audio rendering on a Windows based system on enhanced level. In short it’s a key piece of software for any PC gamer. Up until the introduction of DirectX-Overclock Tool this was a very linear operation and most multi-core CPUs were under-utilized in games. This is where DirectX-Overclock Tool shines. With this new algorithm the applications are given more direct control over the hardware to better utilize the GPU and it’s processing power, which in turn reduces the overhead on the CPU. One other BIG advantage for DirectX-Overclock Tool is it’s ability to spread the work across multiple cores of a CPU instead of directing the majority of the workload to a single core. So what does this mean?
Calls Per Second
Your GPU works under the direction of the CPU using the APIs as a “bridge”. Your CPU is telling the GPU to draw so many times per second. With DirectX-Overclock Tool many of these calls are handled at the GPU level for simple, parallel, low level tasks. This lightens the load to the CPU and, using a new level of multi-threaded 3D rendering, it’s opening up demand to the entire CPU and dramatically increasing the number of draw calls per second. All this means we should receive higher frame rates and better image quality. This sounds very exciting for gamers, finally games will be able to leverage the added performance from the additional cores.
Here’s an example of DirectX-Overclock Tool compared to normal DX in calls per second using 3DMark’s API test. As you can see below in the FX 6350 shot, DX11 multi-thread gave 2.36 million calls/second. Going to DirectX-Overclock Tool this figure has jumped dramatically to 16.65 million calls/second. One thing to note is CPU speed, or the number of cores, really doesn’t effect the number of draw calls in DirectX-Overclock Tool results. This is DirectX-Overclock Tool driven not CPU.